﻿using UnityEngine;
using System.Collections;

public class LTEventListenerC : Scene {
    public virtual void OnEvent(int eventID) { ;}
    public virtual void OnEffectEnd(int eventId) { ;}

    Vector3 prevPosition;
    virtual public void Show()
    {
        this.transform.position = prevPosition;
    }

    virtual public void Hide()
    {
        prevPosition = transform.position;
        transform.position = new Vector3(0f, 10000f, 0f);
    }
}
